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In theory, the Grimoire card system that sees players collect bits of data on various characters, locations, and events is a good way to relay information about Destiny‘s world. While this is definitely true, it’s not just a result of Bungie being bad at storytelling it’s that they make the act of discovering that lore so needlessly obtuse. What Destiny 2 will actually be is something only Bungie can answer, but based on what Destiny and its various expansions have offered so far, these are the things we most want to see from the sequel:ĭestiny gets a lot of flak for having next-to-no story and confounding lore.
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Still, as good as The Taken King is, players have started to exhaust what it has to offer and naturally, everyone is looking to Bungie’s next big update, which is expected to be a full sequel due out sometime this fall. The Taken King fixed a ton of issues ,while incorporating new elements that finally made Destiny a “must-play” experience. Suddenly, Bungie and Activision’s $500 million shooter/RPG hybrid went from being one of the next gen’s biggest disappointments to one of its biggest success stories, both in terms of sales, and critical/player reception.
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Even though it was released in 2014, Destiny was still one of the most popular and obsessively-played games of 2015 thanks in large part to its excellent expansion update, The Taken King.